New Interface for Menu

I worked on a new interface for menus and game management, though I liked the previous bright color, I know it is not humanly possible for normal people to play an RPG with such lit and dazzling menu, so I modified the ‘entire interface to create something much more elegant and less troublesome, even if the base color is light acid green. I then created an achivement system, using very simple objects, each key object in addition to its name brings with it also an achivement and a brief description of how it was obtained.

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